![]() ![]() MMORPG: What do you believe are the features that will most appeal to western players?īarunson E&A: The Astel system allows players to do and be what they want, which is what we think is going to appeal to players the most. Stay tuned for more information in the coming days.Rest assured, you won’t have to wait long to get your hands on beta tests and the fully launched product. MMORPG: What is your current timeline for release?īarunson E&A: Our team is working hard to launch Astellia this summer. We’re part of the same team, and have a ton of plans for new content, new Astels, new dungeons, new stories, new everything. We are the same as the studio in Korea, even though we’re here in Irvine. This isn’t a game that’s been launched in several regions already, and it’s not one we’re merely “publishing” in the West. We want to provide the best support we can for both growing the community and in-game issues.Īs for the ongoing development of Astellia, while we can’t give too many details, Astellia has a long and bright future for content. MMORPG: How will you support the game post release?īarunson E&A: We have a team of experienced MMO publishers that have worked to set up an infrastructure to support Astellia. We have a different mindset, we want players to ‘Play to Win’, and what I mean by that all items you would usually see on a P2W cash shop will instead be available for currency acquired through playtime, a loyalty system, or other in-game mechanics. We know it’s a common worry for players when an Eastern MMO is brought to the West that it’ll have rampant P2W. MMORPG: Will a cash shop be present? If so, what kind of items will you be selling?īarunson E&A: A cash shop will be present yes, however we are selling cosmetic items. From healers, damage dealers, buffers, paper cannons, it all exists and the players' journey through the game with the Astels at all times. The Astels are as varied as the core classes themselves. The Astels give players freedom over their own experience. MMORPG: What sets Astellia apart from other similar games?īarunson E&A: At its roots Astellia is a classic MMO with a twist, and the twist is the Astel system. The Astells were heavily reviewed and we worked to make each more unique, with specific roles, skills, and more in-depth systems to customize & improve them. Some specific examples of this are updates to the combat system Astellia is Tab Target, but users wanted a more engaging combat experience so we worked to reduce the Global Cooldowns, Limit Animation Locking, and added quick dodging mechanics to make the combat more engaging. MMORPG: What improvements / changes / additions have you made to the game since then?īarunson E&A: That is an extensive list, the world map has shifted, classes have been refined, more end game content has been added, and more. We wanted to ensure we took the time necessary to prepare Astellia for the public. Based on this feedback the game needed to go through multiple phases of revision to be ready for release. What caused the delay?īarunson E&A: Throughout the testing phases in Korea player feedback was collected and heavily reviewed. MMORPG: Astellia was originally supposed to be published a year ago in NA. MMORPG: How long has the game been in development?īarunson E&A: 6 Years Total, we recently just went through Open Beta in Korea, and we will be launching in he NA/EU this year. The Karza seek to corrupt all that there is, the player finds themselves as one of the few individuals who can control the Astels, beings born of stars, blessed by Norden to save the world. MMORPG: What is the basic premise for Astellia?īarunson E&A: The world is in crisis as the balance of dark & light are threatened by a group known as the Karza. ![]()
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